Webcomic Recommendations: The Scary Go Round Universe

Hey all! It’s been a while. I’m back though, and this time with a new webcomic recommendation! (And no, it’s not my comic.)

The recommendation in question is actually for a series of several webcomics–Bobbins, Scary Go Round, Bad Machinery, and some other random stuff–all of which are part of the same universe and share characters.

Scary Go Round

Author: John Allison

URL: http://www.scarygoround.com/

Status: We’re in a brief hiatus, but Bobbins, Scary Go Round, Bad Machinery, and some random other stuff is complete.

Type: Humor/Mundane Fantasy

Art: Gets much better over time

The Scary Go Round comics revolve around the fictional Yorkshire town of Tackleford. Bobbins starts us off in 1998 at the offices of City Limit, a local magazine. It is here that we get introduced to many of the central characters to the Scary Go Round universe, including Tim Jones, genius inventor, Amy Chilton, struggling artist, and Shelley Winters, scatterbrained innocent.

Bobbins starts out as a fairly ordinary office comedy, but it diverges midway through, introducing genetically engineered super spies, robot ambassadors, and attempts to woo Drew Barrymore. The art also improves dramatically over the course of the comic. It starts out…rough. And it winds up…considerably less rough. That said, the universe really hits its stride with Scary Go Round.

Scary Go Round starts shortly after Bobbins ends. With City Limits having closed its doors, we no longer have any pretense of an office comedy (which, admittedly, had been largely abandoned part of the way into Bobbins). What we do have is considerably more of the delightful weirdness that characterizes the Scary Go Round universe. People die and come back to life, inventor’s fairs are had, people move to Wales, leprechauns beat up the Devil, and we get introduced to the truly disgusting Desmond Fishman who is ugly not only on the outside but also on the inside. We also get to see more of Ryan Beckwith, who was introduced in Bobbins but who becomes a much more central character in Scary Go Round. I mention him only because he is probably my favorite character. He also has a pet bat. And then another one after the first one dies of neglect (but not his neglect).

From left to right: Ryan, Amy, and Shelley

Following the adventures of Scary Go Round is Bad Machinery. By the time of Bad Machinery, the characters of Scary Go Round have largely passed from their irresponsible twenties to the stage of life known as “responsible adulthood.” As such, we largely ignore them in favor of teen detectives.

Two of the aforementioned teen detectives: Charlotte Grotte and Shauna Wickle. And is that Ryan Beckwith? Yes. He is now a teacher of young people.

This group of detectives consists of three boys and three girls who navigate the issues of puberty and growing up. Fortunately, they also navigate issues involving ghosts, giants, and fatbergs, so it isn’t too painful. Bad Machinery is divided into different cases, each of which is supernatural in nature, and each of which is delightful.

So what is it that’s so special about the Scary Go Round series? I think it boils down to two things: the characters and the world they inhabit. Said world is similar to our own in many ways, but it’s filled with wonder and whimsy and magic and deep strangeness. The characters are much the same–real people but with all of the oddest characteristics exaggerated. Ultimately, what draws me to Scary Go Round is the delight of seeing what strange thing will happen next.

Which leaves us with just one final question: where should you start? When I first started reading, I had difficulty getting into Scary Go Round, and I didn’t even know Bobbins existed. So I started with Bad Machinery, then went back and read Scary Go Round and reread Bad Machinery, then learned Bobbins existed and started from the beginning. I think Scary Go Round is currently my favorite, but it takes a little while to get to the really good bits. Bad Machinery is great and largely self-sufficient, though you will at times wonder if you’re supposed to know who some of the characters are. That problem is probably more pronounced with Scary Go Round, though you get up to speed fairly quickly. Which makes it seem like starting with Bobbins is the best option. However, Bobbins is very rough, and it doesn’t get to that Scary Go Round goodness for some time. Overall, it may actually be best to read it the way that I did, with Bad Machinery first and everything else later. There are also a few side things that I didn’t discuss here but which are explained pretty thoroughly here. Finally, there’s also a set of print comics set in this same universe called Giant Days. I haven’t read them, so I can’t say much about them, but I’m sure they’re good too.

Go forth and read!

Webcomic Recommendations: 8-Bit Theater

Hi guys,

I’ve decided to start doing recommendations of some of the webcomics which I like. It’ll be like a review except only with ones that I’ve actually read all of and enjoyed. So without further ado, let’s meet our first comic.

8-Bit Theater

Author: Brian Clevinger

URL: http://www.nuklearpower.com/8-bit-theater/

Status: Finished

Type: Humor/Fantasy

Art: Sprite

8-Bit Theater is a pretty well-known comic. If you’ve been around in the world of webcomics for very long, you’ve probably encountered it. For its art, it uses video game sprites, primarily from the original Final Fantasy. Its plot also follows that of Final Fantasy: four warriors of light have been called upon to save the world from Chaos (a dark god, not the concept). Unfortunately for everyone involved, the party that gets the official designation from the king of Corneria as the light warriors is somewhat less than heroic in nature. Thief lives up to his name by stealing everything in sight, Red Mage is narcissistic and pathological in his obsession with glory, and Black Mage likes killing and wanton destruction. Of the four-person party, the only one that actually qualifies as good is Fighter, and unfortunately he’s dumber than a bag of rocks. And these are the people who are supposed to save the world.

The comic has a general overarching story (what with all the world saving that’s supposed to be going on), but really the story is little more than a vehicle for humor. The light warriors travel from place to place with for reasons that are tenuous and contrived, but that never gets in the way of one’s enjoyment of the comic. Indeed, part of the fun comes from seeing the party pushed about by the winds of fate and by their own idiocy.

And idiocy is a major theme of the comic. While fighter is openly acknowledged to be deeply mentally deficient, he is not actually prominently outclassed by the other heroes, each of whom lets his neuroses get in the way of his better judgment. What results is a marvelous schadenfreudic (schadenfreudische?) comedy where our heroes’ flaws and constant infighting lead to disaster after disaster that they somehow, through no fault of their own, wind up victorious over.

My one caveat is this: in order to fully appreciate this comic, you need to enjoy either video games or tabletop RPGs. There’s a lot of humor that you really need that background to understand. An ideal reader would be educated in both areas, but I suspect that only one of them is actually a necessity.

So that’s my recommendation: 8-Bit Theater. Enjoy!